513 – Worked Example Screencast

The following is a demonstration of a sequential approach to poetry analysis. The video was created using Camtasia.

541 – Obstacles to Technology Integration

The main challenge with integrating technology into any content area starts with access. I am fortunate enough to teach all my courses in a lab of computers and laptops which have enabled me to plan and implement technology based strategies in my content areas for several years. One of my main challenges has been ensuring that my instruction is content driven and not technology driven. Too often teachers fall into the trap of overusing technology to the point where it becomes distracting to students and actually hampers learning. However, for teachers who do not have consistent access to computers, integration in content areas becomes difficult to implement. Portable tablet labs and BYOD programs are beginning to alleviate some of the strain of access for all students in school, but it still remains a barrier to integration.

One challenge facing Language Arts teachers is the issue of plagiarism. Whether the written material is produced with the aid of technology or not, teachers must always be vigilant for work that is copied from another source. Plagiarism has become easier to accomplish using the internet by a simple process of copy and pasting, however the internet can also be a resource for teachers who suspect plagiarism. There are many web applications available for teachers to input phrases which then search the internet for a match. Related to this is an issue where students in classes where e-portfolios or notebooks are used could potentially access work done by other students on assignments given in previous semesters. This requires the teacher to carefully customize material and assignments on a regular basis.

It is easy for teachers to find reasons not to integrate technology in their classes by citing issues of access or security, however the benefit for students is potentially too great to find reasons not to integrate technology. Instead of find excuses not to adopt 21st century strategies teachers must find ways to make it happen. As Roblyer and Doering state in Integrating Educational Technology in the Classroom, “ The Internet and other forms of information and communication technology (ICT) such as word processor, Web editors, presentation software, and email are regularly redefining the nature of literacy. To become fully literate in today’s world, students must become proficient in the new literacies of ICT. Therefore, literacy educators have a responsibility to effectively integrate these technologies into the literacy curriculum in order to prepare students for the literacy future they deserve.” (Robelyer and Doering, 2010)

Below is a link to a video I produced with Camtasia that addresses technology integration strategies and solutions for English Language Learners content area.
http://www.screencast.com/t/YsuJvGXciK

541-instructional software in the classroom.

Relative Advantage

The relative advantage of using instructional software in the classroom ranges from simple increased engagement to fostering deep understanding of complex issues and concepts. Software that is carefully designed with sound educational theory as the basis for construction can help teachers deliver curricular content while promoting digital literacy. Drill and Practice software is sometimes considered ineffective for long term retention of material however, as a tool for mastering basic concepts before progressing deeper into content this approach can be effective. Tutorial software can be used by teachers for instruction and practice and is making a resurgence today with the growing popularity of the “Flipped” classroom. Students can learn the material at their own pace, in many cases on their own time, and apply that knowledge in more complex classroom activities with the teacher as facilitator. Problem solving software can be used to teach concepts, or stand alone as an approach to building the skills involved with the process of problem solving. This type of software allows students to explore through a process of trial and error. Simulation software can immerse students in any environment or time period, similar to a role playing experience, and allow learners to discover knowledge from within that experience. Simulations can allow students to do the impossible within the safe, cost effective platform of the computer and can compress or expand time. Simulations allow learners to learn from “virtual” experience. Educational game software can be an engaging and entertaining strategy for learning that utilizes game play rules, competition, and reward.

All of the above categories of educational software can be effectively applied in a Language Arts classroom. There are many good examples of software that utilizes drill and practice, tutorial, and game play software in Language Arts to establish basic and advanced grammatical concepts. With the proliferation of tablet hardware and applications has come an explosion of apps designed specifically for Language Arts concepts from spelling, punctuation, and sentence structure, to creative and essay writing.

The following presentation contains examples of instructional software, with a Language Arts emphasis, for five genre’s:

  • Drill and Practice
  • Tutorial
  • Simulation
  • Problem Solving
  • Games

The presentation contains links to an outline of the genre and examples of instructional software in each of the genre’s for both the PC and Tablet (OSX) platforms. Following this link  to view the presentation in full screen and navigate through the various links to tour the presentation.

References:

Dr. Dave Perry – Associate Professor of Education – College of Education and Organizational Leadership – University of La Verne – La Verne, CA

Roblyer, M. D., & Doering, A. H. (2010). Integrating educational technology into teaching. Boston: Allyn and Bacon.