541-instructional software in the classroom.

Relative Advantage

The relative advantage of using instructional software in the classroom ranges from simple increased engagement to fostering deep understanding of complex issues and concepts. Software that is carefully designed with sound educational theory as the basis for construction can help teachers deliver curricular content while promoting digital literacy. Drill and Practice software is sometimes considered ineffective for long term retention of material however, as a tool for mastering basic concepts before progressing deeper into content this approach can be effective. Tutorial software can be used by teachers for instruction and practice and is making a resurgence today with the growing popularity of the “Flipped” classroom. Students can learn the material at their own pace, in many cases on their own time, and apply that knowledge in more complex classroom activities with the teacher as facilitator. Problem solving software can be used to teach concepts, or stand alone as an approach to building the skills involved with the process of problem solving. This type of software allows students to explore through a process of trial and error. Simulation software can immerse students in any environment or time period, similar to a role playing experience, and allow learners to discover knowledge from within that experience. Simulations can allow students to do the impossible within the safe, cost effective platform of the computer and can compress or expand time. Simulations allow learners to learn from “virtual” experience. Educational game software can be an engaging and entertaining strategy for learning that utilizes game play rules, competition, and reward.

All of the above categories of educational software can be effectively applied in a Language Arts classroom. There are many good examples of software that utilizes drill and practice, tutorial, and game play software in Language Arts to establish basic and advanced grammatical concepts. With the proliferation of tablet hardware and applications has come an explosion of apps designed specifically for Language Arts concepts from spelling, punctuation, and sentence structure, to creative and essay writing.

The following presentation contains examples of instructional software, with a Language Arts emphasis, for five genre’s:

  • Drill and Practice
  • Tutorial
  • Simulation
  • Problem Solving
  • Games

The presentation contains links to an outline of the genre and examples of instructional software in each of the genre’s for both the PC and Tablet (OSX) platforms. Following this link  to view the presentation in full screen and navigate through the various links to tour the presentation.

References:

Dr. Dave Perry – Associate Professor of Education – College of Education and Organizational Leadership – University of La Verne – La Verne, CA

Roblyer, M. D., & Doering, A. H. (2010). Integrating educational technology into teaching. Boston: Allyn and Bacon.

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2 Comments

  1. Barry,

    You are right! There has been a definite explosion with instructional software since the inception of the tablet. I haven’t even begun to dive the depths of this topic, I have only barely scratched the surface. I suppose that tablets would just be a tool to deliver the five types of instructional software, but the difference now is that it is unimaginable how many students and the amount of apps that can be used for classroom use.

    Tanya

    Reply
  1. 541- Final Course Reflection « Barry Janzen EDTECH Learning Log

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